Simulated Crowd

Difficulties in living in a different culture are caused by different patterns of thinking, feeling and potential actions. A good way to experience cultural immersion is to walk in a crowd.  Simulated Crowd is a novel tool for allowing people to practice culture-specific nonverbal communication behaviors.  [1] A conceptual framework of a simulated crowd is realized using an immersive interactive environment. Technical challenges include real-time eye gaze recognition in a dynamic moving situation, sensing of nonverbal behaviors using multiple range sensors, and behavior generation based on novel temporal data mining algorithms.  Figure 1 illustrates how the user interacts with a simulated crowd with synthetic agents.  Queuing behaviors have been added.

 

Fig.1: Simulated Crowd — a snapshot of interaction

Videos

Reference

[1] Sutasinee Thovuttikul, Divesh Lala, Hiroki Ohashi, Shogo Okada, Yoshimasa Ohmoto, and Toyoaki Nishida: Simulated Crowd: Towards a Synthetic Culture for Engaging a Learner in Culture-dependent Nonverbal Interaction, 2nd Workshop on Eye Gaze in Intelligent Human Machine Interaction, Stanford University, USA, February 13, 2011